autodesk maya | Unity


An immersive 3D experience that transforms the user into a busy worker bee who Is COMICALLY late for their 9 to 5.
Aug 2018 - Dec 2018
3D Artist
3D Modeling, Animation, Game Development
Autodesk Maya, Unity


In analyzing our world's more natural forms, I accidentally stumbled upon the beehive, specifically that of honeybees. Honeycomb and its well known hexagonal structure is a common example of how geometry occurs naturally in our ecosystem. I thought it would be interesting to not only model these organic geometric forms, but also make this object my own by blending/juxtaposing the honeybee colony with today's corporate workplace structures (cubicles). By doing so, I hoped to create a narrative that visualizes how cubicles, modular forms, open workspaces, and condensed workplaces are less man-made than one might think.
Here is a preliminary sketch of my "bee cubicle" concept.
I then modeled my preliminary sketch in Maya. This is an screenshot of an individual cubicle. The cubicle itself is an intruded hexagon. I removed the more "home office" elements of my initial sketch replaced them with corporate furnishings.
After finalizing the design of my cubicle, I expanded the world that one might find the cubicle in. Attached to a tree branch lies a corporate bee space populated with hundreds of little cubicles, each with its own set of office furniture: a desk, a chair, a computer, a clock, a briefcase, and other symbolisms of office life.

The scene really started to come together after adding a little bit of color and texture.

Now thinking cinematically, I asked myself how I could frame the scene creatively and narratively while considering the sun, the important players, and the character of the space. Here are some renders of these shots.
I was then challenged to use Maya to create an animation within this scene to help tell a story. In order to make the narrative more believable and immersive, I chose to animate the film in first-person point of view.

I then used Unity3D to build a version of this scene that can be explored interactively in a first person perspective. It allows the a player to explore the terrain, as well as interact with the 'game'-like components I've implemented within this project. To make the game look like my animation, I imported Maya assets directly into the Unity project. In making this game, I wanted to design a characteristic, interactive space for my scene using lighting and color. The deliverables for are a compiled Mac application and PC application linked below.